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When stimulated, whether by noise, sight of prey, or simply encountering a problem they cannot solve, such as being unable to open a locked door, they quickly descend into a state of murderous aggression.

If they spot prey when stimulated, they can pursue them ceaselessly, showing ravenous hunger. They are not hunters, however, and take no concern in alerting their victims or trying to hunt them with intelligence, always seeming to roar, grunt, and growl whenever they are stimulated. Zombies seem to be drawn to noise such as that of a gunshot , presumably because they attribute the source of the noise to be caused by potential victims.

They have however occasionally been shown to be able to catch their victims by surprise, notably the walker who fatally wounded Dale Horvath which approached him silently and before pouncing him was only stimulated when Dale turned to see it. Zombies also tend to form groups and stick together, and mimic the actions of other zombies, giving them a mob mentality.

This can lead to zombies forming "herds," large hordes of zombies are far more dangerous and aggressive than smaller groups. In "Guts," zombies retain a further animalistic trait within their "herds," appearing to "sniff out" or examine new-coming zombies before leaving them be, as they do to Rick and Glenn, which may indicate that zombies seem to be able to familiarize themselves with their own kind and be cautious of ones they do not recognize.

Newer zombies may rarely use primitive tools, such as using a heavy brick to smash a window, but none have any high-level abilities to use items in their environment. They lack any remaining speech capabilities, and can only moan, grunt, or wheeze, as well as roar and scream when alerted. Zombies are not shown to be able to "communicate" with other zombies by any means, though they will frequently copy the actions they witness other zombies perform, such as bashing on a door or moving in a group, eventually forming a herd.

In the beginning of the show we saw walkers do things like using a rock to help bash the doors in or turning a door knob, is there a reason we've stopped seeing them do that?

Fresher zombies, which there were more of in season one, are able to do more than older, more rotted zombies. Zombies prefer to eat anything dead or alive: animals and people. Zombies do not digest food. When their bodies are "full," the undigested meat will be forced out through the anus. Zombies are never shown in any media to exhibit cannibalistic tendencies, even after going through long periods without food, and only show interest in animals and living humans.

If the zombie loses the ability to feed, they evidently lose the desire to do so—a behavior observed in Michonne's pet Walkers. With their loss of desire for eating also comes with a loss of aggression and activity; unless present around other zombies, those who have lost the will to eat will remain quiet and lethargic, mindlessly walking in any given direction and paying no mind to humans. The presence of many zombies being partially consumed or missing limbs also indicates that zombies, though they seem perpetually hungry, do not always devour prey fully, meaning that, at least for a short period of time, can feel "full" and not want to eat.

Still, they can be driven to attack and consume live prey due to the sheer aggressiveness the reanimative contagion seems to have given them. It's been discovered by survivors that there are ways for them to blend in with zombies without being noticed. It's learned that when a person covers themselves in the scent of a zombie or corpse, other zombies can't tell the difference between them and one of their own.

The first camouflage method to be discovered was using the guts technique. By smearing parts of the body with zombie blood, a person is able to come across zombies undetected. Unfortunately there are two problems with this technique. The first problem is that the blood can easily dry up or be washed off, leaving you once again being noticed by passing zombies. The second problem is that zombies will attack regardless of scent if the user draws attention to themselves such as causing extremely loud noises or noticeably odd behavior for a zombie.

This technique was first discovered by Rick and Glenn as they were walking through Atlanta. The second known technique are "walker pets". By being in close proximity with a zombie without being bitten, the other zombies will instinctively assume the human is also a zombie.

In the TV-Series, The Governor once noted that by,"walk[ing] with the biters, they think you're a biter". Although the user's close proximity with the zombie usually wards off the other zombies, they can still attract attention since their scent is still exposed. This technique was first discovered by Michonne who kept her zombified boyfriend and his friend in chains after cutting off their arms and jaws. The third known technique is zombie skin. Similar to the guts technique, the user masks their smell by skinning the skin off zombies and wearing them as clothing.

This is perhaps the best out of the three when it comes to camouflage as it can't be washed off and doesn't leave a survivor exposed. However, they can still be attacked by zombies if they draw attention to themselves.

Additionally, unfamiliar survivors may shoot camouflaged humans, thinking that they are zombies. This technique is notably used by a group called the Whisperers.

Also of note is that walkers tend not to notice or target those in advanced states of infection, as evidenced by Minerva being able to fall back into a herd in "Take Us Back" without any of the above-mentioned techniques. However, she was also shown to have a large amount of walker blood and gore on her body, likely from the carnage she was caught in earlier, which may have helped camouflage her, though the walkers did eventually take notice of her and attack her after she was shot by Clementine.

The following is a list of characters from The Walking Dead that have all died and reanimated as a zombie. The video game section shows all characters that can potentially turn undead, regardless of player choice. Fischer Annette Greene Mr. Jacobson Henry Caleb Subramanian Mr. John Kenny Jr. Everett Assumed Mrs.

Everett Assumed B. Sign In Don't have an account? Start a Wiki. Do you like this video? This article is about the zombies in the series. You may be looking for Notable Zombies or other Themes. You get a bite, you get any kind of wound from these things, something from them gets in you Contents [ show ].

Walkers "Walker" is a term for a member of the legions of the mobile deceased, who have come to dominate the world following the outbreak of the contagion that spawned them. Roamers Roamers are known to "roam" around looking for food. Lurkers Lurkers are the zombies that just sit around playing "dead" until something approaches them and then bite. Herd As described by Eugene Porter in the comic book, a herd is when a group of Walkers acts with a mob mentality.

Floaters Floaters are zombies that became bloated after spending a long period of time in the water. Lame-Brains The term "lame-brains" was first used in the TV episode " Nebraska " by Dave and Tony , strangers that walk in the local bar not far from the Hershel's farm.

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